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L1Justice

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  • chance from +2 to +5 for 0 safe enchant items

  • skyreply
    skyreply
    Posts: 40
    Member since:
    Oct. 20, 2018, 10:59 p.m.
    chance from +2 to +5 for 0 safe enchant items

    so if i bzel a +2 archer guarder or ddpm, possible results would be +0, +1, +2, +3, and blow up, so the chance to make it +5 would be 1/5. am I right about this?

    June 22, 2020, 7:07 p.m.
  • Gilderoy
    Gilderoy
    Posts: 72
    Member since:
    Oct. 26, 2018, 1:05 a.m.
    Re: chance from +2 to +5 for 0 safe enchant items

    Not exactly because they're weighted differently. The chance to blow up is much higher than the chance to go +1/2/3. It's difficult to find the numbers on safe +0 items, but at +2, we can guess that the rate should be 50% to blow, 50% to go any of +1, +2, or +3. I do not know at that point whether it is more likely to go +1/+2 than to go +3, but I think it's a 33% chance if successful to get any one of those results, which would put the total chance from +2 to +5 at 1/6 (50% * 33% or 1 ÷ 2 ÷ 3).

    June 22, 2020, 7:51 p.m.
     Last edited by: Gilderoy on June 22, 2020, 8:44 p.m., edited 3 times in total.
  • skyreply
    skyreply
    Posts: 40
    Member since:
    Oct. 20, 2018, 10:59 p.m.
    Re: chance from +2 to +5 for 0 safe enchant items

    make sense! ty for the info, bud!

    June 22, 2020, 9:27 p.m.
  • darkjustice
    darkjustice
    Posts: 147
    Member since:
    Sept. 17, 2018, 5:49 p.m.
    Re: chance from +2 to +5 for 0 safe enchant items

    actually the probability of a 0 safe enchant item on base code is if I recall correctly... Too many years behind.

    1/n+2

    Then bzel chance is 1/3 for each under enchant level 3.

    So to sum up. You have a 25% chance that a +2 non safe item goes. And 33% of the times it will be a +2.

     

    Gaia

    June 30, 2020, 6:44 p.m.

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