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DressDex |
MP: | 10 | HP: | 0 | Item: | None | Amount: | N/A | Duration: | 960 | Skill Type: | Change | Target: | none |
Delay: | 0 | Cast Invis: | Yes | Ignores CM: | Yes | Element: | None | Range: | N/A | Area: | N/A | Lawful: | 0 |
Dmg Value: | 0.0 | Dmg Dice: | 0 | Dice Count: | 0 | Prob Value: | 0 | Prob Dice: | 0 | Prob Max: | N/A | Threat: | 0 |
private static final byte DEX = 3;
@Override
public void addEffect(L1Character user, L1Character target,
int durationSeconds) {
if (target instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) target;
pc.addDex(DEX);
pc.sendPackets(new S_Dexup(pc, 2, durationSeconds));
}
}
private static final byte DEX = 3;
@Override
public void removeEffect(L1Character target) {
if (target instanceof L1PcInstance) {
L1PcInstance pc = (L1PcInstance) target;
pc.addDex(-DEX);
pc.sendPackets(new S_Dexup(pc, 2, 0));
}
}